Rolls

Rolls are how the success of certain actions is determined. Based on the action being performed, a bonus or penalty will be applied based on the level of the applicable Attribute. For example, breaking free from a Grapple requires a Strength Roll, whereas resisting a Magic Spell requires a Wisdom Roll. Rolls control everything that happens in the dungeon, down to Hit success. Certain Rolls are hidden, the more crucial Rolls are displayed on screen.

Roll Examples

 * Strength - Break free from Grapple, Push an Object
 * Dexterity - Dodge Physical Traps, Steal from Shop, Hit Chance
 * Constitution - Resist Physical Effects (Burn, Stun, etc.)
 * Intelligence - Dodge Magical Traps, Solve a Puzzle
 * Wisdom - Resist Magical Effects (Mind Control, Weaken, etc.), Inspect an Object
 * Charisma - Charm Enemy, Convince NPC, Reduce Shop Price